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3 Pokémon Titles That Failed to Receive the Appreciation They Earned

In the wake of a glimpse of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting franchise is about as mainstream video games in existence. Pikachu is just as famous as Disney's mascot, if not more so. The continued frenzy around trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.

However in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent games that didn't get their proper due, or were buried under the hype of the core series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its release said Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


Given numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu

By

Terry Mcmahon

Urban culture enthusiast and freelance writer with a passion for street art and fashion.

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